This also applies to DoT.Īt the start of the battle, immediately regenerate 6~ 12 Energy for all allies. Increases Break Effect dealt by the wearer by 16~ 32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16~ 32%. Increases the wearer's Effect Hit Rate by 20~ 40% and increases DoT by 24~ 48%. ![]() Each attack can recover Energy a maximum of 3 time(s). Additionally, for each different target the wearer attacks, recovers 5 Energy. After the wearer using Ultimate, all allies gain 16~ 32 Speed for 1 turn. When the wearer unleashes their Ultimate, they restore HP by 18~ 30% of their Max HP. After entering battle, increases DMG RES of all allies by 8~ 12%. Increases the wearer's Ultimate DMG by 28~ 56%. When the wearer defeats an enemy, increases ATK by 24~ 48% for 3 turn(s). When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16~ 24%. When the wearer defeats an enemy, their ATK is increased by 20~ 40% for 2 turn(s). Increases the wearer's CRIT rate by 8~ 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8~ 16%. When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12~ 24%. Increases the wearer's Basic ATK and Skill DMG by 20~ 40%. Effects of the similar type cannot be stacked.Īfter entering battle, increases the ATK of all allies by 8~ 12%. The applied effect will be removed when the wearer has been knocked down. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. One of the following effects is applied randomly at the start of combat and whenever the wearer takes action: Increase all allies' ATK by 10~ 20%, increase all allies' CRIT DMG by 12~ 24%, or increase all allies' Energy Regeneration Rate by 6~ 12%. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30~ 50% more DMG for 1 turn(s). This effect can be triggered after every 2 uses of the wearer's Ultimate. Increases the wearer's Energy Regeneration Rate by 10~ 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. ![]() When the wearer attacks enemies that have reduced DEF, regenerates 4~ 8 Energy. Increases the wearer's Effect Hit Rate by 20~ 40%. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48~ 80%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Increases the wearer's Skill and Ultimate DMG by 18~ 30%. Increases the wearer's CRIT DMG by 36~ 60%. If current HP of its wearer is less than 50~ 50% of Max HP, increases DEF by an extra 16~ 32%.Īt the start of the battle, the wearer's CRIT Rate increases by 12~ 24% for 3 turn(s). When the wearer defeats an enemy, increases SPD by 10~ 18% for 2 turn(s). The wearer also deals an extra 20~ 40% of DMG to enemies with a higher HP percentage than the wearer. Increases DMG dealt by the wearer by 20~ 40%. ![]() Rarity Path Stats Passives Featured Charactersħ3 Light Cones match the category selection:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |